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68a32728
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2016-01-02T10:38:51
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Fixed sed error on Mac OS X and updated copyright on a few last files
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5790f59f
|
2015-12-02T08:04:17
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WinRT: minor tweak to NuGet package naming
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3b79ab4c
|
2015-12-02T07:58:23
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WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
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89898d83
|
2015-12-01T22:07:24
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WinRT: added NuGet-package creation support to WinRT build script
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0020aa94
|
2015-11-30T21:11:33
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WinRT: made WinRT build script create Win10/UWP .dll files
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682604b2
|
2015-07-31T20:15:02
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Android: Changed androidbuild.sh to use path from variable.
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c5857ab4
|
2015-06-26T20:12:10
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Mac OS X: Fixed typo in build script comment.
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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