Xcode


Log

Author Commit Date CI Message
Sam Lantinga 640e0415 2014-06-21T11:42:46 Added OpenGL ES headers to public headers
Ryan C. Gordon 4f7329a1 2014-06-05T11:04:07 Don't link directly against OpenGL.framework on Mac OS X. We dlopen() it as appropriate already.
Sam Lantinga 43c99196 2014-04-17T22:23:32 Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 Thomas Schatz The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found: dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy Referenced from: /Library/Frameworks/SDL2.framework/SDL2 Expected in: /usr/lib/libSystem.B.dylib From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga c515b794 2014-03-12T07:55:32 Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Edward Rudd d4e3221f 2014-02-04T18:21:39 add testdropfile to OS X Project
Edward Rudd b352698d 2014-02-04T18:17:16 Implement new backend methods for haptic and hot plugging on OS X
Edward Rudd c9f6e4ec 2014-02-04T18:16:52 add testhotplug to OS X test project and set target OS version to 10.5 for tests.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga 06811ecf 2013-10-21T02:46:16 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
Sam Lantinga c10389cf 2013-10-21T02:20:39 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
Edward Rudd 9ce449e6 2013-08-25T11:20:14 update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
Ryan C. Gordon 38dc821b 2013-08-20T21:29:40 Added filesystem code to Mac and iOS Xcode projects.
Edward Rudd d8f66188 2013-08-20T15:56:08 add missing SDL_bits.h from OS X framework - also add in headers to static and shared targets (for completeness)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.