include/SDL_opengl_glext.h


Log

Author Commit Date CI Message
Ozkan Sezer 4f7f72c2 2023-02-04T10:02:10 replaced line comments in public header.
Anonymous Maarten c5035d8f 2023-02-04T02:44:10 include: add comment documenting the change(s) to SDL_opengl_glext.h
Anonymous Maarten 0dc4373a 2023-02-03T20:58:02 opengl: make SDL_opengl_glext.h's include compatible with macos - Mesa defines __gl_glext_h_ - Apple defines __glext_h_
Ozkan Sezer 6dec78ed 2022-09-15T11:55:04 fix permissions of SDL_opengl_glext.h
Sam Lantinga 72fe6cc8 2022-09-14T09:14:47 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry Fixes https://github.com/libsdl-org/SDL/issues/6193
Sam Lantinga 3efea5ea 2019-09-11T15:08:37 Don't have Windows headers define min/max, in case they're defined by application code
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Marc Di Luzio f5d96416 2015-03-06T16:03:40 Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available. This extension allows the user to specify whether a full flush is performed when making a context not current. The only way to set this currently is at context creation, so this patch provides that functionality. Defualt behaviour is set at FLUSH, as per the spec. This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms. Full details on the use of KHR_context_flush_control can be found here: https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 5a752c3a 2014-08-18T18:44:08 Better Mac OS X build fix - actually match the SDK OpenGL headers.
Sam Lantinga 4b8f7538 2014-08-18T18:17:03 Fixed Mac OS X build
Sam Lantinga 1188c174 2014-06-04T16:35:07 Fixed Mac OS X build
J?rgen P. Tjern? 0887f518 2014-06-04T01:32:52 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. This updates to the latest glext.h from Khorons that includes the OpenGL 4.4 specification. It was retrieved from http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
J?rgen P. Tjern? 8793657d 2014-06-04T01:21:00 SDL_opengl: Move glext.h to a separate file.