kc3-lang/SDL/src/stdlib

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Log

Author Commit Date CI Message
1ea86978 2014-08-17 13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
4e7db78e 2014-08-16 23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
a0b68e81 2014-07-27 17:44:10 Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
0d673844 2014-06-21 11:52:53 Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf sfalexrog On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
7e52722d 2014-06-20 11:10:16 Fix compiler warnings in Native Client and Linux builds.
6101e4b2 2014-06-07 18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
40538446 2014-06-07 17:31:50 Fixed crash with SDL_SetError(NULL)
da6d9a9f 2014-06-04 10:56:56 Added annotations to help code analysis tools CR: Bruce Dawson
d12d7952 2014-05-10 21:48:46 Align pointer in SDL_memset before doing Uint32 loop Some more recent compilers emit SSE aligned store instructions for the loop, causing crashes if the destination buffer isn't aligned on a 32-bit boundary. This would also crash on platforms like ARM that require aligned stores. This fixes a crash inside SDL_FillRect that happens with the official x64 mingw build.
1a4c0dac 2014-05-10 11:27:43 Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated. http://www.malloc.de/en/ http://www.canonware.com/jemalloc/ http://www.nedprod.com/programs/portable/nedmalloc/ SDL allocates memory very infrequently, so this is probably a decent fix for a while.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
f018ca46 2014-03-19 21:39:55 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
7c33f233 2014-02-22 10:40:12 Thou shalt not use more than 4k local variables in this code.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
35ab76d0 2013-12-11 21:17:24 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa pjz SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code: if ( value < 0 ) { *bufp++ = '-'; value = -value; } but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa. BTW, there is no sanity check for radix.
d01ad02b 2013-12-09 15:17:20 Hook up SDL_acos and SDL_asin properly.
31caa22d 2013-12-09 13:30:35 Patched stdlib changes to compile on Windows.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
8574c081 2013-11-27 00:29:46 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Ghassan Al-Mashareqa The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined). The following code: double val = SDL_ceil(2.3); printf("%g", val); prints "2.0", as STD_ceil is defined as: double SDL_ceil(double x) { #ifdef HAVE_CEIL return ceil(x); #else return (double)(int)((x)+0.5); #endif /* HAVE_CEIL */ } This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
e7693740 2013-11-24 23:35:38 Added SDL_vsscanf().
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
12ca3ce3 2013-10-17 23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
cefffd61 2013-09-05 06:59:34 Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier norfanin When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
d41fdc94 2013-08-13 20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.