src/thread


Log

Author Commit Date CI Message
Ryan C. Gordon 481a21b0 2016-02-21T17:21:29 Windows: Just use WaitForSingleObjectEx() everywhere. (It's supported on WinXP, no reason to have an #ifdef here...I think.)
Ryan C. Gordon 9fd4d4dd 2016-02-21T17:05:25 Windows: let threads be named in the debugger. We now only raise the magic exception that names the thread when IsDebuggerPresent() returns true. In such a case, Visual Studio will catch the exception, set the thread name, and let the debugged process continue normally. If the debugger isn't running, we don't raise an exception at all. Setting the name is a debugger trick; if the debugger isn't running, the name won't be set if attached later in any case, so this doesn't lose functionality. This lets this code work without assembly code, on win32 and win64, and across various compilers. The only "gotcha" is that if you have something attached that looks like a debugger but doesn't respect this magic exception trick, the process will likely crash, but that's probably a deficiency of the attached program. Fixes Bugzilla #2089.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Ryan C. Gordon 696cd797 2015-12-29T02:32:47 NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). Fixes Bugzilla #3176.
David Ludwig fa2d5ab4 2015-11-26T13:51:03 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
David Ludwig a5a80cd0 2015-11-15T13:04:42 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Philipp Wiesemann 98986f39 2015-08-15T21:21:29 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
Philipp Wiesemann 29199056 2015-07-15T21:11:24 PSP: Fixed error handling in SDL_SemWaitTimeout(). Signed integers were converted to unsigned before being checked if smaller 0. Found by Cppcheck.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().