Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| 30ce2bc7 | 2013-10-22 21:53:58 | SDL 2.0.0 defined __inline__ and some code relies on it now. | ||
| d08634e2 | 2013-10-21 02:32:34 | Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings J?nis R?cis Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?) I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support. | ||
| 08fa8da7 | 2013-10-20 21:56:15 | Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Andreas Ertelt The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121) The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple warning: always_inline function might not be inlinable [-Wattributes] as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers. | ||
| 69a4351e | 2013-09-30 22:35:32 | Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi | ||
| abbaa90d | 2013-08-20 14:21:35 | Added SDL_DEPRECATED #define. | ||
| 0ca50661 | 2013-08-18 23:18:11 | Fixed warnings building with gcc 2 and gcc 4 on Haiku | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |