kc3-lang/SDL/include/SDL_config.h.cmake

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Author Commit Date CI Message
1ea86978 2014-08-17 13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
984d0fc4 2014-08-16 23:28:40 Fixed bug 2683 - Raspberry PI support using CMake Tobias Himmer this patch adds a check to the CMake build script to detect whether the VideoCore API is available. If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers. Seems to work fine on Raspbian.
4e7db78e 2014-08-16 23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
8077bf3d 2014-07-07 21:27:42 Fixed bug 2618 - incomplete pthread-based lock support should be removed binarycrusader Since changeset 358696c354a8, SDL 2.0 has been broken on Solaris when compiling with the Solaris Studio compiler (which uses the pthread implementation of SDL_AtomicLock). Notably, it gets stuck at the MemoryBarrierRelease in SDL_GetErrBuf: 6585 # 218 6586 if (!tls_errbuf && !tls_being_created) { 6587 SDL_AtomicLock_REAL ( & tls_lock ); 6588 if (!tls_errbuf) { 6589 SDL_TLSID slot; 6590 tls_being_created = SDL_TRUE; 6591 slot = SDL_TLSCreate_REAL ( ); 6592 tls_being_created = SDL_FALSE; 6593 { SDL_SpinLock _tmp = 0 ; SDL_AtomicLock_REAL ( & _tmp ) ; SDL_AtomicUnlock_REAL ( & _tmp ) ; }; ^^^ loops forever above 6594 tls_errbuf = slot; 6595 } 6596 SDL_AtomicUnlock_REAL ( & tls_lock ); 6597 } Running: testthread (process id 28926) ^Cdbx: warning: Interrupt ignored but forwarded to child. signal INT (Interrupt) in __nanosleep at 0xfe52a875 0xfe52a875: __nanosleep+0x0015: jae __nanosleep+0x23 [ 0xfe52a883, .+0xe ] Current function is SDL_Delay_REAL 204 was_error = nanosleep(&tv, &elapsed); (dbx) where [1] __nanosleep(0xfeffe848, 0xfeffe850, 0xfe75a5ac, 0xfe5169d8), at 0xfe52a875 [2] nanosleep(0xfeffe848, 0xfeffe850), at 0xfe516a3b =>[3] SDL_Delay_REAL(ms = 0), line 204 in "SDL_systimer.c" [4] SDL_AtomicLock_REAL(lock = 0xfeffe88c), line 104 in "SDL_spinlock.c" [5] SDL_GetErrBuf(), line 225 in "SDL_thread.c" [6] SDL_ClearError_REAL(), line 216 in "SDL_error.c" [7] SDL_InitSubSystem_REAL(flags = 0), line 116 in "SDL.c" [8] SDL_Init_REAL(flags = 0), line 244 in "SDL.c" [9] SDL_Init(a = 0), line 89 in "SDL_dynapi_procs.h" [10] main(argc = 1, argv = 0xfeffe948), line 65 in "testthread.c" As far as I can tell, this is because pthread_spin_trylock() always returns EBUSY for this particular lock; since it works in other places, I'm suspicious. Different Solaris Studio compiler versions seem to make no difference. I've verified this is broken on Linux as well if SDL_spinlock.c is modified to use the pthread implementation. This appears to be because pthread_spin_init() and pthread_spin_destroy() are not used with the locks as required.
6101e4b2 2014-06-07 18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
1a35f32b 2014-03-10 01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
89fd0faf 2014-02-03 11:52:54 Hooked up dynamic loading for Mir.
19f8c622 2014-02-02 23:41:46 Added Mir video target (thanks, Brandon!).
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
ec1cb49e 2013-12-14 20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
d01ad02b 2013-12-09 15:17:20 Hook up SDL_acos and SDL_asin properly.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
c343eab6 2013-11-26 11:50:54 Fixes #2271, Add KD detection under CMake by Scott Percival
5c383489 2013-11-24 23:36:15 We don't need to check for snprintf() anymore, we don't use it. SDL_snprintf() is built on vsnprintf() where available.
e7693740 2013-11-24 23:35:38 Added SDL_vsscanf().
00003e8c 2013-11-14 11:51:24 Renamed things named after BeOS to be named after Haiku instead.
7550ddcc 2013-11-13 22:35:26 Started BeOS removal: merged BeOS thread and pthread code. Haiku uses most of the standard pthread API, with a few #ifdefs where we still need to fallback onto the old BeOS APIs. BeOS, however, does not support pthreads (or maybe doesn't support it well), so I'm unplugging support for the platform with this changeset. Be Inc went out of business in 2001.
1c6d5576 2013-08-22 14:56:07 Separate EGL / GL ES detection in CMake
f77c2372 2013-08-22 13:00:05 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.