kc3-lang/SDL/include/SDL_egl.h

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Log

Author Commit Date CI Message
cfaa99bb 2014-08-12 23:28:45 Fixed doxygen warnings and markdown formatting.
02e9f81e 2014-06-28 12:17:29 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context If the EGL extension EGL_KHR_create_context is available, we can use it to set the core/compatability profile and the minimum OpenGL version. Use this if it is available to get the context requested by the GL attributes.
548a0ee7 2014-05-05 22:21:26 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
b51a3206 2014-03-22 20:48:18 WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT, however its API changed a few months ago, and SDL/WinRT would crash when trying to use it. It would also occasionally crash when using the older version. This changeset should make SDL/WinRT work with the latest version, as available via MS Open Tech's git repository of it at https://github.com/msopentech/angle Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to MS Open Tech's latest version.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
ecfbb3f5 2013-11-28 22:59:21 WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
61959aa6 2013-11-22 13:24:53 OpenGL ES support for Windows