src/video/vivante/SDL_vivantevulkan.h


Log

Author Commit Date CI Message
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Wladimir J. van der Laan 29f34453 2019-05-19T10:36:44 video: Add Vulkan support for vivante fb Vivante drivers use the VK_KHR_display extension for rendering directly to the frame buffer. This patch adds support to the video driver for Vulkan rendering using that method. - Add an utility function SDL_Vulkan_Display_CreateSurface that creates a surface using this extension. The display to use (if there are multiple) can be overridden using the environment variable "SDL_VULKAN_DISPLAY". - Use this function in a new compilation unit SDL_vivantevideo.c, which implements the SDL_VIDEO_VULKAN methods of the driver structure.