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7242e814
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2014-09-02T06:55:47
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Updated version to 2.0.4
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059579e4
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2014-08-23T10:47:50
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Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski
SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.
The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.
The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
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35ec0075
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2014-07-08T00:23:36
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Strip the binaries before signing them, in release configuration
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ed30c80c
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2014-07-07T23:48:21
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Fixed supporting multiple frameworks
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9bd48343
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2014-07-07T23:40:10
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Fixed code signing release frameworks
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640e0415
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2014-06-21T11:42:46
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Added OpenGL ES headers to public headers
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4f7329a1
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2014-06-05T11:04:07
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Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
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43c99196
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2014-04-17T22:23:32
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Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5
Thomas Schatz
The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found:
dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy
Referenced from: /Library/Frameworks/SDL2.framework/SDL2
Expected in: /usr/lib/libSystem.B.dylib
From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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c515b794
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2014-03-12T07:55:32
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Updated framework version to match dylib version.
Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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d4e3221f
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2014-02-04T18:21:39
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add testdropfile to OS X Project
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b352698d
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2014-02-04T18:17:16
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Implement new backend methods for haptic and hot plugging on OS X
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c9f6e4ec
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2014-02-04T18:16:52
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add testhotplug to OS X test project and set target OS version to 10.5 for tests.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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06811ecf
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2013-10-21T02:46:16
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Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
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c10389cf
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2013-10-21T02:20:39
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Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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9ce449e6
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2013-08-25T11:20:14
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update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
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38dc821b
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2013-08-20T21:29:40
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Added filesystem code to Mac and iOS Xcode projects.
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d8f66188
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2013-08-20T15:56:08
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add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets (for completeness)
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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