src/stdlib


Log

Author Commit Date CI Message
Sam Lantinga a0b68e81 2014-07-27T17:44:10 Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
Sam Lantinga 0d673844 2014-06-21T11:52:53 Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf sfalexrog On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
Sam Clegg 7e52722d 2014-06-20T11:10:16 Fix compiler warnings in Native Client and Linux builds.
Sam Lantinga 6101e4b2 2014-06-07T18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Sam Lantinga 40538446 2014-06-07T17:31:50 Fixed crash with SDL_SetError(NULL)
Sam Lantinga da6d9a9f 2014-06-04T10:56:56 Added annotations to help code analysis tools CR: Bruce Dawson
Yuri Kunde Schlesner d12d7952 2014-05-10T21:48:46 Align pointer in SDL_memset before doing Uint32 loop Some more recent compilers emit SSE aligned store instructions for the loop, causing crashes if the destination buffer isn't aligned on a 32-bit boundary. This would also crash on platforms like ARM that require aligned stores. This fixes a crash inside SDL_FillRect that happens with the official x64 mingw build.
Sam Lantinga 1a4c0dac 2014-05-10T11:27:43 Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated. http://www.malloc.de/en/ http://www.canonware.com/jemalloc/ http://www.nedprod.com/programs/portable/nedmalloc/ SDL allocates memory very infrequently, so this is probably a decent fix for a while.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Andreas Schiffler f018ca46 2014-03-19T21:39:55 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 7c33f233 2014-02-22T10:40:12 Thou shalt not use more than 4k local variables in this code.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 35ab76d0 2013-12-11T21:17:24 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa pjz SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code: if ( value < 0 ) { *bufp++ = '-'; value = -value; } but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa. BTW, there is no sanity check for radix.
Ryan C. Gordon d01ad02b 2013-12-09T15:17:20 Hook up SDL_acos and SDL_asin properly.
Ryan C. Gordon 31caa22d 2013-12-09T13:30:35 Patched stdlib changes to compile on Windows.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Sam Lantinga 8574c081 2013-11-27T00:29:46 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Ghassan Al-Mashareqa The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined). The following code: double val = SDL_ceil(2.3); printf("%g", val); prints "2.0", as STD_ceil is defined as: double SDL_ceil(double x) { #ifdef HAVE_CEIL return ceil(x); #else return (double)(int)((x)+0.5); #endif /* HAVE_CEIL */ } This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon e7693740 2013-11-24T23:35:38 Added SDL_vsscanf().
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Sam Lantinga cefffd61 2013-09-05T06:59:34 Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier norfanin When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
David Ludwig d41fdc94 2013-08-13T20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.