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96229eed
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2015-12-06T17:50:51
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Changed comment in test program to avoid confusion.
There is a library called SDL_sound which is not used here.
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4abb7329
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2015-12-04T22:12:36
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Fixed comment in filesystem test program.
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74de09ad
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2015-12-01T22:24:04
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Fixed compile error in timer test program if PRIu64 not available.
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1e2a4439
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2015-12-01T22:22:58
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Fixed compile warning in IME test program.
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b2445f7b
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2015-12-01T22:21:29
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Fixed filesystem test program to compile with older versions of C.
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11d98995
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2015-11-25T21:39:28
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Replaced tabs with spaces in test programs.
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e6ad29ae
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2015-11-14T12:35:45
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Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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d80f4566
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2015-10-07T21:16:59
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Fixed freeing uninitialized pointers on failure cleanup in tests.
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2bf6f1bc
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2015-09-20T23:08:36
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Added initial support for MFi game controllers on iOS.
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d338f465
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2015-09-18T16:22:23
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Added copyright information on test/sample.wav; the mystery is solved! :)
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eb57d752
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2015-08-09T20:01:01
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Added missing SDL_Quit() in test program.
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344fbe61
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2015-08-07T01:00:14
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testdisplayinfo.c forgot to SDL_Quit() at the end.
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8bbded25
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2015-07-15T21:10:38
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Fixed comment in test program.
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b7ecc670
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2015-07-14T21:28:26
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Added test/testdisplayinfo.c
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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