kc3-lang/SDL/src/test

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Log

Author Commit Date CI Message
9dfe5400 2016-10-01 10:38:15 We should be using a string constant for the strftime format string
7edd2261 2016-10-01 10:36:24 Fix "format not a string literal" errors With GCC 6.1. https://bugzilla.libsdl.org/show_bug.cgi?id=3375
f1e0b9af 2016-09-29 16:10:08 Added debug output for new window events
f4d33fcb 2016-06-25 19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
1d1ba58f 2016-01-06 22:39:29 Fixed compile warnings about uninitialized variables in test library. Found by buildbot.
3bdaf4c6 2016-01-05 02:46:10 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
68a32728 2016-01-02 10:38:51 Fixed sed error on Mac OS X and updated copyright on a few last files
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
4679195d 2015-07-06 21:02:20 Fixed memory leak in test harness. Found by Cppcheck.
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().