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0e7530b0
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2017-02-23T22:38:04
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cmake: add WASAPI audio target to the build (thanks, Martin!).
Fixes Bugzilla #3588.
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5ea0c893
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2017-01-24T12:20:41
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CMake: fixed logic error in setting -mfpmath=387.
Fixes Bugzilla #3565.
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3594bf8e
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2017-01-23T01:05:44
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audio: Wired up new SSE code to build system.
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df25258a
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2017-01-06T20:43:53
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Added configure and cmake support for libsamplerate
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35430a73
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2016-11-17T01:15:16
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cpuinfo: first attempt at SDL_HasNEON() implementation.
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f3502c3c
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2016-10-14T01:04:21
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Fixed building with cmake when fcitx isn't installed
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34eebfba
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2016-10-03T03:42:10
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Fixed setting the version info in the shared library when using CMake
Ray Molenkamp
When building sdl as shared lib, the version info is lacking in the final binary.
CMake gathers the right resource files into ${VERSION_SOURCES} but then doesn't do anything with them.
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c9be93c6
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2016-10-01T15:11:18
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Fixed bug 3078 - cmake: fix sdl2.m4 install location on cross hosts
Timo Gurr
On cross hosts running autotools for SDL2_gfx-1.0.1 fails to find sdl2.m4:
eautoreconf: running in /var/tmp/paludis/build/media-libs-SDL2_gfx-1.0.1/work/SDL2_gfx-1.0.1 ...
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
libtoolize --copy --force --automake
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
autoconf
configure.in:128: error: possibly undefined macro: AM_PATH_SDL2
If this token and others are legitimate, please use m4_pattern_allow.
See the Autoconf documentation.
* Failed Running autoconf !
SDL2 installs it to /usr/x86_64-pc-linux-gnu/share/aclocal on cross hosts, attached patch makes use of CMAKE_INSTALL_FULL_DATAROOTDIR to support correctly installing to the arch independent location /usr/share/aclocal.
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571f4ce8
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2016-10-01T17:05:29
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Fix CMake setting an incorrect video backend on iOS
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671f2a49
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2016-10-01T12:54:48
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Fixed bug 3268 - CMAKE: ios fixes
Martin Gerhardy
ios is not properly handled in the cmake file.
this patch is a start to do so - it properly builds for me with it.
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bb24662c
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2016-10-01T12:48:08
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Fixed bug 3301 - IBus support on Linux with CMake
joe.gsoc16
I recently looked into Unicode support in SDL2 and realized that
SDL_TEXTEDITING doesn't get triggered at all (Japanese IME).
According to others on IRC it works fine on Windows/Mac but not
for me on (arch)Linux.
When compiling SDL with autotools, IBus support is enabled by
default but not so with CMake.
I never used CMake before but got it working and also included
that pkg-config determines flags for dbus (FIXME in CMakeLists).
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e45698d2
|
2016-09-28T22:24:01
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Updated version to 2.0.5 in preparation for release
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e5070d20
|
2016-09-15T08:57:56
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Fixed set of libraries needed to build on Mac OS X
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93d42e2d
|
2016-09-15T08:46:14
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Hopefully fixed the cmake build on Mac OS X
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264e996e
|
2016-09-13T00:03:50
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Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain.
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42feccea
|
2016-09-13T00:03:40
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Include timers when using cmake (#29)
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6188c334
|
2016-09-04T01:42:46
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mac: Patched to compile with CMake project.
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2c3bf665
|
2016-03-18T22:15:53
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Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
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e5d575b9
|
2016-01-16T21:58:49
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Expose the EGL display and window for Vivante SDL windows
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1615b2e2
|
2016-01-08T07:32:51
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CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
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757e994e
|
2016-01-07T17:21:50
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Fixed --enable-new-dtags check with cmake
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dc5f05bb
|
2016-01-07T16:42:30
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Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
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bb1e2bd0
|
2016-01-05T05:44:32
|
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CMake: Turned off Mac OS X rpath warning kludge.
Apparently CMake errors out if it doesn't know this policy, and we don't
otherwise require CMake 3.0 yet. Sigh.
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e6e62bee
|
2016-01-05T01:26:32
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CMake: Let static libraries optionally be built with Position Independent Code.
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008a6abd
|
2016-01-05T01:25:54
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CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
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1373e890
|
2016-01-04T22:58:38
|
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Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
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1240f8e0
|
2016-01-03T20:52:44
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CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
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b0d8dfcd
|
2015-12-31T15:26:40
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CMake: Fixed building for Windows with VS2015 (bug #3080).
- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
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61518bce
|
2015-12-29T00:57:24
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CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
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7e679ed2
|
2015-12-29T00:36:03
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CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197.
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c9927bbb
|
2015-12-29T00:24:37
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CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Fixes Bugzilla #3201.
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7ca3b270
|
2015-12-29T00:02:43
|
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CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
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42f282cc
|
2015-08-28T19:10:46
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Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
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d154e6c6
|
2015-08-28T19:05:24
|
|
Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
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0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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