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f018ca46
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2014-03-19T21:39:55
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Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
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1e6ac691
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2014-03-10T03:59:47
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Added testoverlay2 to the Visual Studio 2013 solution
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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61959aa6
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2013-11-22T13:24:53
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OpenGL ES support for Windows
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b7553ae7
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2013-11-10T11:51:06
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Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
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65728477
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2013-08-14T23:30:10
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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