src/audio/wasapi/SDL_wasapi_winrt.cpp


Log

Author Commit Date CI Message
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ethan Lee 7f9854b9 2018-09-25T01:45:12 WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ryan C. Gordon 351d6d47 2017-12-06T12:24:32 audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI