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61a3ba30
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2017-01-07T17:09:14
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Replaced a few single-line "//" comments.
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e9c2dcda
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2017-01-07T10:13:04
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Fixed bug 3469 - Keypresses leak to the console with 2.0.5
tvc
I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
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41be9756
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2017-01-05T23:26:13
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Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl
Rob
When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word.
See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399
ucval = KB_101;
ret = put_user(ucval, (char __user *)arg);
I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail.
Recommend changing to char, or masking off unused bits.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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b4e069e7
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2016-12-26T02:12:21
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Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
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1e8f074c
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2016-11-29T05:34:20
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Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
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36156335
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2016-11-20T21:34:54
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Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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0d24495b
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2016-11-15T01:24:58
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Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
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57d01d7d
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2016-11-13T22:57:41
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Patch from Sylvain to fix clang warnings
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539afc5d
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2016-11-01T10:33:44
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Fixed bug 3473 - can't build on linux with an old kernel
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099e8a68
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2016-10-15T20:02:17
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Linux: Fixed compile warnings about unused variables.
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3f38bd91
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2016-10-14T08:22:48
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Fixed warning about redefining DECLSPEC
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3663dbe8
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2016-10-14T08:20:40
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Fixed warning about missing field initializers in SDL_DBusContext
Static variables are automatically initialized to zero.
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f3502c3c
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2016-10-14T01:04:21
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Fixed building with cmake when fcitx isn't installed
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9d0e0749
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2016-10-12T23:36:29
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Linux: Removed redundant function call.
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42f85aa2
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2016-10-08T11:30:07
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Fixed building and using fcitx IME support on Linux
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808c75d1
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2016-10-07T18:57:40
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Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
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1051dceb
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2016-10-04T03:42:42
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Fixed compiler warning about missing field initializers
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ac7d1174
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2016-10-01T15:04:13
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Fixed build on older Raspberry Pi environments
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a0d3e0d6
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2016-10-01T14:56:53
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Fixed warning and code style in SDL_evdev.c
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1a31bbe2
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2016-10-01T13:51:56
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Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi)
tvc
I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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82eec4b6
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2015-06-24T17:55:38
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Fixed whitespace in SDL_evdev.c
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9f50d63d
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2015-06-24T17:54:39
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Fixed an issue with mouse/keyboard removal
Sometimes, on removal SDL_EVDEV_udev_callback() gets called with zero udev_class. This in turn seems to be caused the SDL_udev.c:guess_device_class() failing to find the attributes of the parent device.
Apparently this is normal, attributes are not guaranteed to be in place during removal, depending on timing. This lack of attributes causes guess_device_class() to return zero.
This fix mimics the code in linux/SDL_sysjoystick.c:joystick_udev_callback() which effectively has the same fix already in place.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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