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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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1e8f074c
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2016-11-29T05:34:20
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Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
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3663dbe8
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2016-10-14T08:20:40
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Fixed warning about missing field initializers in SDL_DBusContext
Static variables are automatically initialized to zero.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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