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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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a949882a
|
2016-11-21T20:35:59
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cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
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32cb3494
|
2016-11-17T17:03:43
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cpuinfo: patched to compile for getauxval() path.
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0b33a118
|
2016-11-17T16:10:32
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cpuinfo: more patching for Android. Legacy platform targets are a pain.
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a298e563
|
2016-11-17T16:04:00
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cpuinfo: Patched to compile on Android, Linux.
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e8f4b7c4
|
2016-11-17T16:01:59
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cpuinfo: patched to compile.
Nothing quite like experimentation via Buildbot! :/
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74eb78dc
|
2016-11-17T15:57:58
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cpuinfo: more work on SDL_HasNEON().
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|
db97c3d3
|
2016-11-17T01:41:56
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cpuinfo: silence compiler warnings on non-Intel CPU architectures.
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66a36d56
|
2016-11-17T01:34:18
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cpuinfo: disable NEON detection on Android for now.
Will fix this properly soon.
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5c6b2ebf
|
2016-11-17T01:26:56
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cpuinfo: more robust ARM preprocessor checks.
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|
35430a73
|
2016-11-17T01:15:16
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|
cpuinfo: first attempt at SDL_HasNEON() implementation.
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|
7592b40b
|
2016-11-16T22:49:04
|
|
cpuinfo: Removed code duplication, cached CPUID details.
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|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
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|
696cd797
|
2015-12-29T02:32:47
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NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
Fixes Bugzilla #3176.
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|