|
c1091f32
|
2015-03-20T10:35:42
|
|
CMake project files no longer force you to link against Wayland or Mir libs.
|
|
0e02ce08
|
2015-03-16T02:11:39
|
|
Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.
Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
|
|
f5d96416
|
2015-03-06T16:03:40
|
|
Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.
This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.
Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
|
|
483ea8b7
|
2015-03-02T21:36:45
|
|
Fixed SDL_PRI?64 for 64-bit Linux.
64-bit Linux uses a "long" instead of "long long" for 64-bit ints.
Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings
when used with SDL's 64-bit datatypes on 64-bit Linux.
|
|
e4be934f
|
2015-02-21T00:33:25
|
|
Fixed naming conventions in some SDL_assert types, added compat #defines.
Fixes Bugzilla #1997.
|
|
80ba8547
|
2015-02-18T16:25:15
|
|
Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
|
|
0781b5f9
|
2015-01-30T23:20:15
|
|
Fix typos in header file documentation comments.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|