Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 1e352d79 | 2014-06-06 15:45:59 | Chrome's Native Client backend implementation | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| e9af6dcd | 2013-11-23 15:52:49 | Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. Fixes Bugzilla #2262. | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| 58dd0864 | 2013-09-22 12:26:53 | WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps. | ||
| f3bd9175 | 2013-09-04 19:55:45 | WinRT: more renaming of "windowsrt" to "winrt" | ||
| 1e78c4a5 | 2013-08-27 12:20:35 | WinRT: more "Windows RT" to "WinRT" renaming | ||
| 8cf73055 | 2013-08-18 11:08:52 | Changed some documentation comments in header files to be used by doxygen. | ||
| 3dde6e1e | 2013-08-13 20:28:10 | WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |