kc3-lang/SDL/include/SDL_system.h

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Log

Author Commit Date CI Message
553cc07e 2014-06-20 10:59:51 Initialize nacl_io, removes SDL_NaClMount/Umount It's just easier to use nacl_io's mount/umount directly.
efa2d058 2014-06-08 18:18:13 Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
03afd0de 2014-04-18 12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
c52c9105 2014-02-13 11:05:30 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. CR: SamL
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
202528a4 2013-09-28 14:07:17 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
25f607a3 2013-09-28 14:07:14 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
803965bc 2013-09-28 14:07:05 Added platform specific call: SDL_RenderGetD3DDevice()
58dd0864 2013-09-22 12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
fae4190d 2013-09-13 17:42:46 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. CR: Sam
2cafee9d 2013-08-27 21:21:09 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
1e78c4a5 2013-08-27 12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.