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483ea8b7
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2015-03-02T21:36:45
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Fixed SDL_PRI?64 for 64-bit Linux.
64-bit Linux uses a "long" instead of "long long" for 64-bit ints.
Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings
when used with SDL's 64-bit datatypes on 64-bit Linux.
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e4be934f
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2015-02-21T00:33:25
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Fixed naming conventions in some SDL_assert types, added compat #defines.
Fixes Bugzilla #1997.
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80ba8547
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2015-02-18T16:25:15
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Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
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0781b5f9
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2015-01-30T23:20:15
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Fix typos in header file documentation comments.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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