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89bdc6ba
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2021-07-24T13:57:59
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Fix MSVC builds in paths with spaces
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b0daa9f1
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2021-07-24T13:33:54
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Automatically select the default platform toolset for MSVC builds
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009b62f1
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2020-11-07T02:22:15
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Be explicit about mapping the new game controller paddle buttons
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e763dac6
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2017-09-22T17:02:18
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Good bye, Visual Studio 2008
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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4c484856
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2015-06-14T18:21:04
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Updated Visual Studio projects
There is now a single solution used by Visual Studio 2010 and newer
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