include/SDL_main.h


Log

Author Commit Date CI Message
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
David Ludwig 58dd0864 2013-09-22T12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
David Ludwig f3bd9175 2013-09-04T19:55:45 WinRT: more renaming of "windowsrt" to "winrt"
David Ludwig 1e78c4a5 2013-08-27T12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
Philipp Wiesemann 8cf73055 2013-08-18T11:08:52 Changed some documentation comments in header files to be used by doxygen.
David Ludwig 3dde6e1e 2013-08-13T20:28:10 WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.