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b8b9bfbe
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2013-10-21T01:16:16
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Fixed some warnings building for 64-bit Windows
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8f46bcfd
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2013-10-06T13:49:23
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Check for NULL joystick in SDL_JoystickGetGUID()
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f06eeb01
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2013-09-05T15:49:57
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Fix to buffer overrun in SDL_JoystickGetGUIDString().
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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63fe3a77
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2013-08-20T19:49:24
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Fixes a few non C89 compliant comments
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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