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01a2f276
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2021-01-04T01:23:50
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consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
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9130f7c3
|
2021-01-02T10:25:38
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Updated copyright for 2021
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a19c008a
|
2020-12-22T17:10:02
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use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later. GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
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cb361896
|
2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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1f4b5d54
|
2020-10-06T00:20:20
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windows/SDL_syslocale.c: make it build against older SDKs.
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600a2fc7
|
2020-05-21T04:01:37
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locale: Removed unused variable.
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ba11122e
|
2020-05-21T03:48:56
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locale: Fixed compiler warning on Visual Studio.
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539125b8
|
2020-05-20T16:43:02
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locale: Fixed compiler warning on WinRT.
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d66b7366
|
2020-05-20T16:15:14
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locale: Patched to compile on Windows Phone.
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3808b120
|
2020-05-19T03:14:46
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locale: Make sure C++ implementations (Haiku!) use C linkage.
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863776f8
|
2020-05-19T01:19:52
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haiku: Another attempt at fixing build.
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e53d39cf
|
2020-05-19T00:09:59
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haiku: Patched to compile.
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2a4ddeee
|
2020-05-08T11:15:38
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Android: fix missing prototype warning
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fa23e3d0
|
2020-05-04T02:27:29
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locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
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