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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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6d67c98e
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2016-10-19T20:39:12
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Fixed crash on Mac OS X 10.10 and earlier
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267207ff
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2016-10-18T23:12:45
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Worked around a crash on Mac OS X 10.10 and earlier, thanks to Eric Wasylishen.
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3a77b42d
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2016-10-12T18:45:56
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Fixed build warning
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351adf15
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2016-10-04T02:11:52
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Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed.
Tim McDaniel
Using checkkeys test app:
* Press and hold Caps Lock key.
* checkkeys reports a CapsLock key pressed event and a CapsLock key released event.
* Release Caps Lock key.
* checkkeys reports no further events.
This patch fixes OSX Caps Lock up/down event detection by installing a HID callback.
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86708c3c
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2016-09-13T19:51:10
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Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
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0a4085a0
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2016-05-21T12:09:23
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Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
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4a468739
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2016-05-21T00:20:52
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Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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51c1d69d
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2015-12-28T13:30:58
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Mac: Whoops, lost legit Caps lock keypress events. Fixed.
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257b7af2
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2015-12-28T13:07:44
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Sync up the caps/numlock state properly without sending key events.
Partially fixes Bugzilla #2736 and #3125.
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faed0585
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2015-12-27T16:46:12
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Mac: make sure SDL keyboard state reflects system capslock state at startup.
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a2235d7b
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2015-12-10T22:17:22
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Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
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998a54f9
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2015-11-14T04:24:39
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Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
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2b0140a9
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2015-10-27T11:17:32
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Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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