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f8bdefe1
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2019-10-13T15:18:28
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macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized.
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dd29abb4
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2019-08-22T19:23:52
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macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
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aebaa316
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2019-08-05T12:35:32
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Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
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0442d19f
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2019-03-04T12:16:43
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cocoa: Fix assert to use SDL_assert
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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d9094421
|
2018-10-12T17:55:42
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metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
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5febdfce
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2018-09-24T11:49:25
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Fixed whitespace
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3d387098
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2018-05-27T20:30:03
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metal: contrary to documentation, we need to set the drawableSize explicitly.
Fixes Bugzilla #4149.
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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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66baf736
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2018-01-03T11:31:42
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Fixed spacing in copyright headers
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e3cc5b2c
|
2018-01-03T10:03:25
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Updated copyright for 2018
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f9cd7650
|
2018-01-02T21:44:28
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metal and moltenvk: fix highdpi.
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48fea0ce
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2017-12-31T15:21:25
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macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
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3c45e662
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2017-09-21T14:01:12
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macOS: remove unneeded #includes.
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b959be25
|
2017-08-31T21:26:13
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Code style cleanup in the Cocoa and UIKit vulkan files.
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90b38a5d
|
2017-08-28T22:13:45
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Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
Ozkan Sezer
Since the Vulkan merge, building against a Mac OS X SDM older than
10.11 fails in SDL_cocoametalview.m because Metal.framework is not
present. There is no conditional compiling in SDL_cocoametalview.m
either, so --disable-video-vulkan doesn't help with anything. (The
configury doesn't check darwin for x86_64 either, but it's another
story.)
I cross-build against 10.8 SDK on linux using clang-3.4.2 and this
is a problem for me. Will this be fixed?
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1067b528
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2017-08-28T20:52:05
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Fixed building with an older Mac OS X SDK
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959ae901
|
2017-08-28T02:30:41
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Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
Error message was:
[mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51.
[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer.
2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED
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c722e58d
|
2017-08-27T23:25:12
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vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
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25e3a1ec
|
2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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