kc3-lang/SDL/include

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Log

Author Commit Date CI Message
1e352d79 2014-06-06 15:45:59 Chrome's Native Client backend implementation
1188c174 2014-06-04 16:35:07 Fixed Mac OS X build
da6d9a9f 2014-06-04 10:56:56 Added annotations to help code analysis tools CR: Bruce Dawson
45ed5ee4 2014-06-04 10:55:26 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
3e3b34ad 2014-06-04 10:52:34 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
0d1f0fed 2014-06-04 10:50:32 Added a hint to disable window frame and title bar interaction when the cursor is hidden
d3418446 2014-06-04 10:33:23 SDL_opengl: Fix Mac build for SDK 10.9 too.
d623c0b4 2014-06-04 09:59:10 SDL_opengl: Fix Mac build with new glext.h
a2085da2 2014-06-04 01:35:36 SDL_opengles2: Update to latest Khronos headers. This updates to the latest Khronos headers, which gives the latest headers for MSVC. The following files were retrieved on 2014-06-04: http://www.khronos.org/registry/gles/api/GLES2/gl2.h http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h http://www.khronos.org/registry/egl/api/KHR/khrplatform.h And they were modified to not include each other themselves.
0887f518 2014-06-04 01:32:52 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. This updates to the latest glext.h from Khorons that includes the OpenGL 4.4 specification. It was retrieved from http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
f45a2fd0 2014-06-04 01:27:13 SDL_opengles2: Separate out GLES2 headers.
8793657d 2014-06-04 01:21:00 SDL_opengl: Move glext.h to a separate file.
32665131 2014-06-02 09:01:26 Added a way to get the native Android window and EGL context
f5c77149 2014-05-18 21:05:39 Fixed typo in header comment.
81c574b8 2014-05-11 15:59:22 Fixed typo in header comment.
b701175a 2014-05-10 17:00:37 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Based on feedback from Sven Bergstr?m
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
548a0ee7 2014-05-05 22:21:26 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
cb403ab6 2014-04-29 12:00:28 Removed comma at end of enum in a public header, to make -Wpedantic happy.
bd6a4936 2014-04-26 12:38:35 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
ae2a50fc 2014-04-21 12:42:25 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
defd90b6 2014-04-19 13:15:41 Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
03afd0de 2014-04-18 12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
9eccde51 2014-04-06 00:30:48 Enable building of Android libraries using a standalone NDK