WhatsNew.txt


Log

Author Commit Date CI Message
Sam Lantinga 4c9f3139 2016-10-12T18:57:12 Added note for David Carlier's work on OpenBSD
Sam Lantinga 3b3dd9af 2016-10-11T23:56:52 Updated WhatsNew with 2.0.5 changes
Alex Szpakowski 4aae0290 2015-12-31T21:16:43 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
David Ludwig fd9f06a0 2015-11-30T23:30:01 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
Philipp Wiesemann 2e525193 2015-11-25T21:31:02 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Ryan C. Gordon e6ad29ae 2015-11-14T12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Philipp Wiesemann ceb43129 2015-10-07T21:18:08 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann cdfec382 2015-09-18T21:27:00 Added more entries to WhatsNew.txt for 2.0.4.
Philipp Wiesemann 440d6cc0 2015-09-05T20:20:35 Added another entry to WhatsNew.txt for 2.0.4.
Philipp Wiesemann 2d8c49fd 2015-08-05T21:03:31 Added more entries to WhatsNew.txt for 2.0.4.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().