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161a316d
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2022-06-05T23:52:53
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Add PS2 readme
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60d702ac
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2022-05-04T16:39:05
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docs: Document new versioning scheme
Signed-off-by: Simon McVittie <smcv@collabora.com>
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fbd230bb
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2022-05-03T17:51:49
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Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
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67848b65
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2022-03-15T09:25:01
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Fix name of macOS platform and link to README file
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2cf93742
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2021-11-12T20:55:02
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minor update to docs/README.md
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2542977b
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2021-04-01T12:15:28
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Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)"
This reverts commit 82a96afa70212da94de758df859e94cccdb2c805.
We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/, put back the original URLs.
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1e5cc961
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2021-03-08T19:05:19
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Docs
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c4b7e485
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2021-02-18T11:09:52
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docs: README.md points to Discourse instead of the mailing list now.
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abe2c0f1
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2021-02-18T11:06:44
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license: Fixed references to COPYING.txt that are now LICENSE.txt.
Fixes #4108
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82a96afa
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2021-02-13T09:49:31
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Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)
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65fbf36c
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2021-02-12T14:46:49
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Cleaned up a few more Bugzilla mentions.
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4ff51d29
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2021-02-12T14:15:29
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Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
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a812b4eb
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2017-01-14T21:35:18
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Changed Bugzilla link in README.md to HTTPS like in BUGS.txt.
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104c9541
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2016-10-07T17:46:58
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Converted README documentation to DOS text format
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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69f18b62
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2014-12-28T22:02:17
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Linked README-emscripten.md in README.md and added markdown formatting.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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09dc9f8b
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2014-08-11T22:45:08
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Removed 42 from README.
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e76fecc4
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2014-07-29T08:04:15
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Moved documentation to docs, recreated a simple README.txt, fixed build
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