include/SDL_config.h.in


Log

Author Commit Date CI Message
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer 1cdc1d48 2020-12-30T01:00:24 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define
Ozkan Sezer b76b81b0 2020-12-30T01:00:24 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines in case autofoo or cmake is used for it some day..
Ozkan Sezer 8a32ee24 2020-12-30T01:00:24 removed MSVC strtok_s use from SDL_strtokr(). no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a strtok_s with a different signature.
Joel Linn 2443e51e 2020-12-28T11:42:49 Add optional suffix `_generic` to generic SDL_cond impl Allows for runtime selectable implementation
Sam Lantinga 93ccdee8 2020-12-23T13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
Sam Lantinga 6bd4c717 2020-12-17T21:41:23 Fixed bug 5402 - ARM support little update proposal David Carlier No fix but mostly an update for ARM architecture.
Ozkan Sezer b6e63625 2020-12-13T15:32:24 fix bug #5395: handle old systems where inotify_init1 is not available
Sam Lantinga 46a84478 2020-11-24T12:43:01 Added SDL_wcscasecmp() and SDL_wcsncasecmp()
Sam Lantinga e9869e07 2020-11-23T21:08:19 Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD Alex S Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
Ozkan Sezer 4c96faee 2020-11-23T20:37:10 remove non-existing tslib support from autofoo and cmake
Sam Lantinga fd894467 2020-11-21T14:13:26 Fixed building on Mac OS X on the command line and with an older macOS SDK
Ryan C. Gordon bee8db3b 2020-11-14T02:16:41 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. The configure/cmake scripts were checking for these functions but we didn't have the SDL_config.h.* pieces in place. The other config headers are best guesses.
Sam Lantinga 1822f97e 2020-11-11T19:37:47 Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver wahil1976 This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations. Tested with US accent keys layout and various AltGr layouts.
Ozkan Sezer 196cda69 2020-10-12T01:02:28 build: fix / update sensors (windows) configuration - SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS but it never went in SDL_config.h or Makefile.) - SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake defines. - autofoo, cmake: check for sensorsapi.h header before enabling windows sensors.
Sam Lantinga eadc8693 2020-05-11T14:31:04 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 wengxt Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface. The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
Sam Lantinga 4dea340c 2020-03-16T12:23:38 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows Jimb Esser Add new RawInput controller API, and improved correlation with XInput/WGI Reorder joystick init so drivers can ask the others if they handle a device reliably Do not poll disconnected XInput devices (major perf issue) Fix various cases where incorrect correlation could happen Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation Correlate by axis motion as well as button presses Fix failing to zero other trigger Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init() Add missing device to device names Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices Updated to SDL 2.0.13 code with the following notes: New HID driver: xbox360w - no idea what that is, hopefully urelated SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data. SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem. Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason. Something changed in how devices get names, so getting generic names. Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
David Ludwig cc37ee8a 2020-03-16T00:21:22 virtual joysticks: add autotools-build support (Bug 5028) Autotools support for virtual-joysticks turns it OFF by default. To turn it on, pass the following into configure: --enable-joystick-virtual
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 65096446 2019-11-20T16:42:50 Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Ben Avison a6bfdd10 2019-10-24T21:17:05 ARM: Create configure option --enable-arm-neon to govern assembly optimizations
Ben Avison 6a6a0528 2019-10-24T21:12:08 ARM: Create configure option --enable-arm-simd to govern assembly optimizations
Ozkan Sezer ffc7d091 2019-10-01T14:00:02 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
Alex Szpakowski aebaa316 2019-08-05T12:35:32 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Ethan Lee f7d82e56 2019-07-31T12:20:55 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. This is currently supported on Linux and macOS. iOS and Android are not supported at all, Windows support could be added with some changes to the libusb backend. The Visual Studio and Xcode projects do not use this feature. Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
Sam Lantinga f79190f4 2019-04-23T07:59:31 Use _Exit() when available
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ryan C. Gordon bc57ac27 2018-11-02T21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
Ozkan Sezer b11c75e9 2018-09-28T13:41:04 configury, cmake: add check for endpointvolume.h : add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in SDL_config_winrt.h.
Sam Lantinga 3e5dbc69 2018-08-21T13:29:21 Added a dummy sensor driver
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ethan Lee 11c348b4 2018-01-17T11:53:09 SDL_log10
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga f1ec8a5f 2017-12-11T12:00:12 Check for immintrin.h before using it in SDL_cpuinfo.h
Ryan C. Gordon 351d6d47 2017-12-06T12:24:32 audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
Sam Lantinga bcdf8b91 2017-11-04T17:35:03 Added SDL_fmod() and SDL_fmodf()
Sam Lantinga 34502143 2017-11-04T15:34:14 Added float versions of SDL's math functions
Sam Lantinga 7abef33c 2017-11-04T09:00:40 Android configure-based build fixes (thanks Vit!)
Sam Lantinga 9c580e14 2017-10-12T13:44:28 Added functions to query and set the SDL memory allocation functions: SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations()
Sam Lantinga f465f24d 2017-09-09T08:36:37 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits Simon Hug When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug. The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros. It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config. And there's an additional error message for when ftell fails.
Sam Lantinga 28bf56c1 2017-09-06T10:31:05 Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in Ozkan Sezer HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in: it shouldn't be. HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H, HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too. I suggest something like the following, which moves them out of the HAVE_LIBC confinement and also moves the windows dx header stuff along side them. (Not ideal, but a bit cleaner I think.)
Sam Lantinga d51dc737 2017-09-06T01:14:23 Fixed bug 3797 - configure check for float.h Ozkan Sezer Cmake checks for float.h, but configure does not: the attached patch adds float.h to checked headers in configury, and it adds the missing HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in. In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H as 1, where I know that it's true.
Sam Lantinga ce2b1644 2017-08-28T00:11:38 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Ryan C. Gordon 25e3a1ec 2017-08-27T22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
Sam Lantinga bcf0e071 2017-08-18T17:29:44 Added WASAPI audio target to autoconf build process
Sam Lantinga fb835f9e 2017-08-14T20:22:19 Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor manuel.montezelo Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015 -------------------------------------------------------- Package: libsdl2-2.0-0 Version: 2.0.0+dfsg1-3 Severity: normal Tags: patch I have occasional crashes here caused by the X11 backend of SDL2. It seems to be caused by the X11_Pending function trying to add a high number (> 1024) file descriptor to a fd_set before doing a select on it to avoid busy waiting on X11 events. This causes a buffer overflow because the file descriptor is larger (or equal) than the limit FD_SETSIZE. Attached is a possible workaround patch. Please also keep in mind that fd_set are also used in following files which may have similar problems. src/audio/bsd/SDL_bsdaudio.c src/audio/paudio/SDL_paudio.c src/audio/qsa/SDL_qsa_audio.c src/audio/sun/SDL_sunaudio.c src/joystick/linux/SDL_sysjoystick.c -------------------------------------------------------- On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote: > I have occasional crashes here caused by the X11 backend of SDL2. It seems > to be caused by the X11_Pending function trying to add a high number (> > 1024) file descriptor to a fd_set before doing a select on it to avoid busy > waiting on X11 events. This causes a buffer overflow because the file > descriptor is larger (or equal) than the limit FD_SETSIZE. I personally experienced this problem while hacking on the python bindings package for SDL2 [1] (while doing make runtest). But it easier to reproduce in a smaller, synthetic testcase.
Sam Lantinga f8de064c 2017-08-13T22:26:44 Added wchar.h to fix build on some platforms with new wcs* functions
Sam Lantinga f1829d95 2017-08-13T20:37:49 Added SDL_wcscmp()
Sam Lantinga a48c9e6d 2017-08-11T21:16:33 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Juha Niemim? On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
Sam Lantinga 56363ebf 2017-08-02T10:22:48 Fixed bug 3690 - SDL2 KMS/DRM render context support Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation. Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition. X86 systems use KMS right away in every current GNU/Linux system. Simple build instructions: $./autogen.sh $./configure --enable-video-kmsdrm $make
Sam Lantinga 3c09265d 2017-07-10T18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
Ryan C. Gordon 22241ed0 2017-07-01T17:50:47 Support for QNX 7.0 (thanks, Elad!). Fixes Bugzilla #3686.
Ryan C. Gordon d9039f23 2017-06-08T13:27:58 jack: Initial shot at a JACK audio target. http://jackaudio.org/ Fixes Bugzilla #2163. (with several more commits following to improve this code.)
Ryan C. Gordon a7fc2822 2017-05-24T19:56:59 audio: rename bsd target to netbsd. Apparently this is no longer a generic BSD audio target, and hasn't been for years, so rename it for NetBSD.
Sam Lantinga df25258a 2017-01-06T20:43:53 Added configure and cmake support for libsamplerate
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 1e8f074c 2016-11-29T05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Ryan C. Gordon 35430a73 2016-11-17T01:15:16 cpuinfo: first attempt at SDL_HasNEON() implementation.
Sam Lantinga 9a8642bd 2016-11-01T10:30:46 Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
Sam Lantinga 808c75d1 2016-10-07T18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
Ryan C. Gordon 2a2c8d42 2016-04-21T03:16:44 Initial shot at a renderer target for Apple's Metal API. This isn't complete, but is enough to run testsprite2. It's currently Mac-only; with a little work to figure out how to properly glue in a Metal layer to a UIView, this will likely work on iOS, too. This is only wired up to the configure script right now, and disabled by default. CMake and Xcode still need their bits filled in as appropriate.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon e3f4ca0d 2015-06-08T01:13:51 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. This was the only thing that made SDL_config.h generate differently between 32 and 64-bit versions of Linux, so instead we force a function cast in our X11 code to match our dynamic loader version, which removes the compile error on some machines that prompted this test in the first place. Xlib never wrote to this data, so if you're on an older Xlib where this param wasn't const, your data should still be intact when we force the caller to think it was actually const after all. Fixes Bugzilla #1893.
Ryan C. Gordon 2a757825 2015-05-28T00:30:21 X11: Add Xdbe support to message boxes (thanks, Melker!). Without this, message boxes with a lot of text will noticibly flicker as you mouse over buttons. Fixes Bugzilla #2343.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon fe40a172 2014-12-18T00:19:52 Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Sam Lantinga 251ca855 2014-10-15T09:18:17 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
mastermind 50cc4efe 2014-09-10T08:54:01 Freescale i.MX6 video driver --- CMakeLists.txt | 2 + cmake/sdlchecks.cmake | 20 +++ configure | 51 +++++++ configure.in | 28 ++++ include/SDL_config.h.cmake | 1 + include/SDL_config.h.in | 1 + src/video/SDL_sysvideo.h | 3 + src/video/SDL_video.c | 3 + src/video/mx6/SDL_mx6events.c | 45 ++++++ src/video/mx6/SDL_mx6events_c.h | 31 +++++ src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++ src/video/mx6/SDL_mx6opengles.h | 68 +++++++++ src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++ src/video/mx6/SDL_mx6video.h | 78 +++++++++++ 14 files changed, 843 insertions(+) create mode 100644 src/video/mx6/SDL_mx6events.c create mode 100644 src/video/mx6/SDL_mx6events_c.h create mode 100644 src/video/mx6/SDL_mx6opengles.c create mode 100644 src/video/mx6/SDL_mx6opengles.h create mode 100644 src/video/mx6/SDL_mx6video.c create mode 100644 src/video/mx6/SDL_mx6video.h
Sam Lantinga 1ea86978 2014-08-17T13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
Sam Lantinga 4e7db78e 2014-08-16T23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
Sam Lantinga 8077bf3d 2014-07-07T21:27:42 Fixed bug 2618 - incomplete pthread-based lock support should be removed binarycrusader Since changeset 358696c354a8, SDL 2.0 has been broken on Solaris when compiling with the Solaris Studio compiler (which uses the pthread implementation of SDL_AtomicLock). Notably, it gets stuck at the MemoryBarrierRelease in SDL_GetErrBuf: 6585 # 218 6586 if (!tls_errbuf && !tls_being_created) { 6587 SDL_AtomicLock_REAL ( & tls_lock ); 6588 if (!tls_errbuf) { 6589 SDL_TLSID slot; 6590 tls_being_created = SDL_TRUE; 6591 slot = SDL_TLSCreate_REAL ( ); 6592 tls_being_created = SDL_FALSE; 6593 { SDL_SpinLock _tmp = 0 ; SDL_AtomicLock_REAL ( & _tmp ) ; SDL_AtomicUnlock_REAL ( & _tmp ) ; }; ^^^ loops forever above 6594 tls_errbuf = slot; 6595 } 6596 SDL_AtomicUnlock_REAL ( & tls_lock ); 6597 } Running: testthread (process id 28926) ^Cdbx: warning: Interrupt ignored but forwarded to child. signal INT (Interrupt) in __nanosleep at 0xfe52a875 0xfe52a875: __nanosleep+0x0015: jae __nanosleep+0x23 [ 0xfe52a883, .+0xe ] Current function is SDL_Delay_REAL 204 was_error = nanosleep(&tv, &elapsed); (dbx) where [1] __nanosleep(0xfeffe848, 0xfeffe850, 0xfe75a5ac, 0xfe5169d8), at 0xfe52a875 [2] nanosleep(0xfeffe848, 0xfeffe850), at 0xfe516a3b =>[3] SDL_Delay_REAL(ms = 0), line 204 in "SDL_systimer.c" [4] SDL_AtomicLock_REAL(lock = 0xfeffe88c), line 104 in "SDL_spinlock.c" [5] SDL_GetErrBuf(), line 225 in "SDL_thread.c" [6] SDL_ClearError_REAL(), line 216 in "SDL_error.c" [7] SDL_InitSubSystem_REAL(flags = 0), line 116 in "SDL.c" [8] SDL_Init_REAL(flags = 0), line 244 in "SDL.c" [9] SDL_Init(a = 0), line 89 in "SDL_dynapi_procs.h" [10] main(argc = 1, argv = 0xfeffe948), line 65 in "testthread.c" As far as I can tell, this is because pthread_spin_trylock() always returns EBUSY for this particular lock; since it works in other places, I'm suspicious. Different Solaris Studio compiler versions seem to make no difference. I've verified this is broken on Linux as well if SDL_spinlock.c is modified to use the pthread implementation. This appears to be because pthread_spin_init() and pthread_spin_destroy() are not used with the locks as required.
Sam Lantinga b79e7f32 2014-07-03T15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Alex Baines 41a39837 2014-06-18T20:11:39 Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
Gabriel Jacobo efa2d058 2014-06-08T18:18:13 Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
Sam Lantinga 6101e4b2 2014-06-07T18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Gabriel Jacobo 1e352d79 2014-06-06T15:45:59 Chrome's Native Client backend implementation
Ryan C. Gordon 2a7aa9bd 2014-05-06T00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Dimitris Zenios 9eccde51 2014-04-06T00:30:48 Enable building of Android libraries using a standalone NDK
Sam Lantinga 1a35f32b 2014-03-10T01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
Ryan C. Gordon 89fd0faf 2014-02-03T11:52:54 Hooked up dynamic loading for Mir.
Ryan C. Gordon 19f8c622 2014-02-02T23:41:46 Added Mir video target (thanks, Brandon!).
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo 272ebb8e 2014-01-09T13:56:21 Dynamic loading support for Wayland
Gabriel Jacobo fce6257c 2013-12-27T09:29:39 Implements touch support on QTWayland. Contributed by Thomas Perl.
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Ryan C. Gordon d01ad02b 2013-12-09T15:17:20 Hook up SDL_acos and SDL_asin properly.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon e7693740 2013-11-24T23:35:38 Added SDL_vsscanf().