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b4c4dd84
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2022-08-11T09:52:58
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Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
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d4192850
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2022-08-10T07:59:12
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Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
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98bac00d
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2022-08-08T11:26:52
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Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.
- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
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2f0816ad
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2022-07-11T13:08:30
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Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
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2373da5d
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2022-07-11T09:49:00
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Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
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cbd01874
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2022-06-27T16:59:50
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Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
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3b191580
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2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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51db7754
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2022-06-10T06:23:20
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updated windows watcom exports file after last commit.
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40828218
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2022-06-06T17:42:30
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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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61115aeb
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2022-06-06T19:29:56
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update dynapi after the loongarch support patch
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3a20274d
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2022-06-04T20:16:28
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Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
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423141bf
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2022-06-03T18:49:41
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Added a function to get the controller firmware version
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f0566702
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2022-05-19T16:58:11
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Fix enabling SDL_DYNAMIC_API in OpenWatcom builds
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3d52d049
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2022-05-19T15:38:35
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Remove the '_' prefix from symbol names in Windows OpenWatcom builds
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