Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 272ebb8e | 2014-01-09 13:56:21 | Dynamic loading support for Wayland | ||
| 27779311 | 2013-12-27 10:18:11 | Bump SDL to build with 10.7 SDK. This also bumps the minimum requirement for building SDL to 10.7, and removes some checking we no longer need. CR: saml | ||
| fce6257c | 2013-12-27 09:29:39 | Implements touch support on QTWayland. Contributed by Thomas Perl. | ||
| 7aef2350 | 2013-12-23 17:37:22 | Added a relative mouse mode that uses mouse warping instead of raw input. To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled. | ||
| 74692835 | 2013-12-23 12:17:52 | Added support for double-clicks, through a new "clicks" field in the mouse button event. | ||
| b5a6c407 | 2013-12-16 10:03:26 | [Android] Define SDL_VIDEO_OPENGL_ES2 | ||
| ec1cb49e | 2013-12-14 20:18:43 | Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections | ||
| 090327e7 | 2013-12-09 16:03:18 | Implemented the Dynamic API magic. | ||
| d01ad02b | 2013-12-09 15:17:20 | Hook up SDL_acos and SDL_asin properly. | ||
| fc78e982 | 2013-12-05 09:54:22 | Added missing header for file IO | ||
| 5ac18134 | 2013-12-03 12:01:28 | Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen. | ||
| 45ae148a | 2013-12-02 19:34:08 | Adds SDL_GameControllerAddMappingsFromFile | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 5c383489 | 2013-11-24 23:36:15 | We don't need to check for snprintf() anymore, we don't use it. SDL_snprintf() is built on vsnprintf() where available. | ||
| e7693740 | 2013-11-24 23:35:38 | Added SDL_vsscanf(). | ||
| 928b4946 | 2013-11-24 21:04:51 | Moved atomic API implementation out of headers. |