kc3-lang/SDL/include

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Log

Author Commit Date CI Message
272ebb8e 2014-01-09 13:56:21 Dynamic loading support for Wayland
27779311 2013-12-27 10:18:11 Bump SDL to build with 10.7 SDK. This also bumps the minimum requirement for building SDL to 10.7, and removes some checking we no longer need. CR: saml
fce6257c 2013-12-27 09:29:39 Implements touch support on QTWayland. Contributed by Thomas Perl.
7aef2350 2013-12-23 17:37:22 Added a relative mouse mode that uses mouse warping instead of raw input. To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
74692835 2013-12-23 12:17:52 Added support for double-clicks, through a new "clicks" field in the mouse button event.
b5a6c407 2013-12-16 10:03:26 [Android] Define SDL_VIDEO_OPENGL_ES2
ec1cb49e 2013-12-14 20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
090327e7 2013-12-09 16:03:18 Implemented the Dynamic API magic.
d01ad02b 2013-12-09 15:17:20 Hook up SDL_acos and SDL_asin properly.
fc78e982 2013-12-05 09:54:22 Added missing header for file IO
5ac18134 2013-12-03 12:01:28 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
45ae148a 2013-12-02 19:34:08 Adds SDL_GameControllerAddMappingsFromFile
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
5c383489 2013-11-24 23:36:15 We don't need to check for snprintf() anymore, we don't use it. SDL_snprintf() is built on vsnprintf() where available.
e7693740 2013-11-24 23:35:38 Added SDL_vsscanf().
928b4946 2013-11-24 21:04:51 Moved atomic API implementation out of headers.