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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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1d2c7796
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2013-08-29T08:27:25
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Christoph Mallon: Correct indendation.
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7267ea8f
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2013-08-29T08:26:55
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Christoph Mallon: Use SDL_arraysize()
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67c10169
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2013-08-29T08:25:54
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Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
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db7c92b4
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2013-08-29T08:25:24
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Christoph Mallon: Remove lone /* if */ comment.
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321aa4ae
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2013-08-29T08:24:43
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Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
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833fd30e
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2013-08-25T11:24:01
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reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
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c9c6852f
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2013-08-24T21:15:10
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Minor FreeBSD code cleanup.
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e5b65e4e
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2013-08-24T09:05:18
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Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
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58a558e3
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2013-08-23T23:34:23
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Patched to compile on Solaris.
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88cd94a0
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2013-08-23T21:48:40
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Patched to compile on FreeBSD.
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97948aef
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2013-08-23T21:38:54
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Add support for some BSDs and Solaris to SDL_GetBasePath().
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3984c7d8
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2013-08-20T23:20:32
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Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
our own null terminator to the end of the copy, so this makes more sense.
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9ff379ba
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2013-08-20T21:21:57
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Patched to compile on iOS.
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fb7a0291
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2013-08-20T20:39:22
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More Haiku fixes.
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ad8aa33b
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2013-08-20T20:29:30
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More Windows fixes for filesystem code.
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c9152adc
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2013-08-20T20:15:15
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Patched new filesystem code to compile.
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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