VisualC-WinRT/tests


Log

Author Commit Date CI Message
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 0ba3a54a 2014-04-19T12:48:45 Cleaned up and rearranged WinRT project file structure. All WinRT projects have been merged into a single directory, "VisualC-WinRT", with platform-specific variants in subdirectories off of it. This structure has been applied to a few major SDL satellite libraries as well (SDL_image, SDL_mixer, and SDL_ttf). Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported. Windows 8.1/RT/Phone targets are planned. Projects that use SDL_image/WinRT, and link to it via Visual Studio's project-to-project reference system, will need to be updated, to reflect the changes in the project structure. This can be done by: 1. removing the MSVC project(s) for SDL/WinRT 2. re-added the MSVC project(s) for SDL/WinRT 3. right-clicking on the app, or projects that use those libraries, choosing References, removing the references to any of these projects (they'll likely be highlighted with an exclamation mark), then re-adding them To note, the satellite libraries that reference SDL/WinRT have been updated already. The changes for those libraries will be pushed to hg.libsdl.org shortly. TODO: - add support for Windows 8.1 and Windows Phone 8.1 targets, using Microsoft's new "Universal" app support, if possible. These will be added to a new subdirectory, or subdirectories (if more than one sets of projects are needed, hopefully not), of "VisualC-WinRT". - investigate NuGet support, which could allow Visual C++ to download new copies of SDL/WinRT, its satellite libraries, and their dependencies, from remote servers.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
David Ludwig efb3cdca 2013-09-16T22:27:30 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
David Ludwig 8a16449e 2013-09-14T23:34:27 WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update: 1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed". 2. add the SDL project files back into the Visual Studio Solution 3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK. SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
David Ludwig f860141a 2013-08-27T12:33:36 WinRT: renamed "windowsrt" directories to "winrt"
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)