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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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c2dd50a9
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2021-11-12T08:28:02
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Fixed whitespace
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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59795822
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2020-11-11T12:33:55
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make SDL_SensorGetDeviceNonPortableType match its prototype.
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3180ba81
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2020-04-08T08:34:27
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First pass at Windows sensor implementation
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3ac67cf4
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2019-10-23T08:46:59
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Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
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412ab7e1
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2019-10-18T14:23:37
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Fixed bug 4829 - Sensor events incorrectly disabled
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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b73703b9
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2018-11-19T21:17:00
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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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c6647bf9
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2018-08-21T17:24:12
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Added the iOS sensor implementation
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3e5dbc69
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2018-08-21T13:29:21
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Added a dummy sensor driver
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7c3040e0
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2018-08-21T12:11:34
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First pass on the new SDL sensor API
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