Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| f31c7086 | 2016-09-25 15:02:06 | Enable SDL_LoadObject on iOS 8+ and tvOS. | ||
| 979de761 | 2016-08-05 01:44:15 | audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake. | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 2bf6f1bc | 2015-09-20 23:08:36 | Added initial support for MFi game controllers on iOS. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |