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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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7229397c
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2017-08-11T21:47:31
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Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX
Ian Abbott
I just spotted what I think is a bug in "src/thread/pthread/SDL_sysmutex.c" in the SDL_TryLockMutex function when FAKE_RECURSIVE_MUTEX is defined (for an implementation of Pthreads with no recursive mutex support). It calls pthread_mutex_lock instead of pthread_mutex_trylock, so it will block until the mutex is available instead of returning SDL_MUTEX_TIMEDOUT if it cannot lock the mutex immediately.
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619ab7a2
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2017-05-01T18:39:05
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haiku: Various fixes from haikuports.
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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36156335
|
2016-11-20T21:34:54
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Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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97aa5775
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2016-11-16T22:08:51
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Fixed empty parameter list in signatures of internal functions.
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57d01d7d
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2016-11-13T22:57:41
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Patch from Sylvain to fix clang warnings
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74e1dd4c
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2016-11-11T13:14:00
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Define _GNU_SOURCE when building SDL
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83cb2b63
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2016-10-14T06:57:55
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Fixed bug 2758 - Android issues with NDK r10c and API-21
Sylvain
After a long time, I found out more clearly what was going wrong.
The native libraries should be built with a "APP_PLATFORM" as low as possible.
Ideally, APP_PLATFORM should be equals to the minSdkVersion of the AndroidManifest.xml
So that the application never runs on a lower APP_PLATFORM than it has been built for.
An additional good patch would be to write explicitly in "jni/Application.mk": APP_PLATFORM=android-10
(If no APP_PLATFORM is set, the "targetSdkVersion" of the AndroidManifest.xml is applied as an APP_PLATFORM to the native libraries. And currently, this is bad, because targetSdkVersion is 12, whereas minSdkLevel is 10.
And in fact, there is a warning from ndk: "Android NDK: WARNING: APP_PLATFORM android-12 is larger than android:minSdkVersion 10 in ./AndroidManifest.xml".)
to precise what happened in the initial reported test-case:
Let say the "c" code contains a call to "srand()".
with APP_PLATFORM=android-21, libSDL2.so contains a undef reference to "srand()".
with APP_PLATFORM=android-10, libSDL2.so contains a undef reference to "srand48()".
but srand() is missing on devices with APP_PLATFORM=android-10 (it was in fact replaced by srand48()).
So, if you build for android-21 (where srand() is available), you will really have a call to "srand()" and it will fail on android-10.
That was the issue. The path tried to fix this by in fact always calling srand48().
SDL patches that were applied are beneficial anyway, there are implicitly allowing they backward compatibility of using android-21 on a android-10 platform.
It can be helpful in case you want to target a higher APP_PLATFORM than minSdkVersion to have potentially access to more functions.
Eg you want to have access to GLES3 functions (or other) of "android-21". But, if dlopen() fails (on android-10), you do a fall-back to GLES2.
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741aaf4c
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2016-10-12T22:34:54
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Added a note on how to allow non-root applications to increase their thread priority on Linux
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7ae2951f
|
2016-04-12T14:38:50
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threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
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42065e78
|
2016-01-02T10:10:34
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|
Updated copyright to 2016
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696cd797
|
2015-12-29T02:32:47
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NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
Fixes Bugzilla #3176.
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98986f39
|
2015-08-15T21:21:29
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Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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1a348aac
|
2015-06-17T21:05:25
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Android: Fixed two warnings.
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45989035
|
2015-06-17T00:07:45
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|
Partial fix for bug 2758 - Android issues with NDK r10c and API-21
Sylvain
When using API 21 and running on an old device (android < 5.0 ?) some function are missing.
functions are (at least) : signal, sigemptyset, atof, stpcpy (strcat and strcpy), srand, rand.
Very few modifications on SDL to get this working :
on SDL
======
Undefine android configuration :
HAVE_SIGNAL
HAVE_SIGACTION
HAVE_ATOF
In "SDL_systrhead.c", comment out the few block of lines with "sigemptyset".
Android.mk:
remove the compilation of "test" directory because it contains a few rand/srand calls
Also, there are more discussions about this in internet :
https://groups.google.com/forum/#!topic/android-ndk/RjO9WmG9pfE
http://stackoverflow.com/questions/25475055/android-ndk-load-library-cannot-locate-srand
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98f9b88c
|
2015-06-13T13:36:47
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|
Fixed bug 3011 - pthread/SDL_syssem.c requires _GNU_SOURCE
Ozkan Sezer
pthread/SDL_syssem.c requires _GNU_SOURCE predefined (like SDL_sysmutex.c),
otherwise sem_timedwait() prototype might not be available to it. Problem
seen with glibc-2.3.4.
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059a0307
|
2015-05-26T21:30:41
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|
Uh, yeah, it helps to press "Save" before committing...
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|
baea64e6
|
2015-05-26T21:19:23
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|
Stack hint should look for 0, not -1, and not care about environment variables.
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|
a8fa7bd1
|
2015-05-26T21:13:27
|
|
Added a hint to specify new thread stack size (thanks, Gabriel!).
Fixes Bugzilla #2019.
(we'll do a better fix when we break the API in SDL 2.1.)
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|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
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|
b72938c8
|
2015-04-20T12:22:44
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|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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|
b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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|
7ed41da0
|
2014-11-28T04:37:50
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|
Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday()
Ben Swick
Makes SDL_syscond.c and SDL_syssem.c use clock_gettime(CLOCK_REALTIME) when HAVE_CLOCK_GETTIME is defined.
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|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
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|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7e52722d
|
2014-06-20T11:10:16
|
|
Fix compiler warnings in Native Client and Linux builds.
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|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
1f716769
|
2014-06-05T15:29:23
|
|
Fix warnings, only major one being an SDL_SetError not providing enough arguments.
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|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
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|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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8d6e03f3
|
2013-11-14T00:52:39
|
|
Added SDL_DetachThread() API.
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|
7550ddcc
|
2013-11-13T22:35:26
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|
Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
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f5fa492e
|
2013-10-20T20:42:55
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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10ffa28a
|
2013-09-06T20:45:08
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|
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
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|
eec4710c
|
2013-08-29T14:03:44
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|
Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
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|
dad42067
|
2013-08-12T11:13:50
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|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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