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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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d7cc6fab
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2014-11-23T15:21:49
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add controllermap program to SDLTest xcode project
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7242e814
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2014-09-02T06:55:47
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Updated version to 2.0.4
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059579e4
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2014-08-23T10:47:50
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Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski
SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.
The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.
The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
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35ec0075
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2014-07-08T00:23:36
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Strip the binaries before signing them, in release configuration
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ed30c80c
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2014-07-07T23:48:21
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Fixed supporting multiple frameworks
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9bd48343
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2014-07-07T23:40:10
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Fixed code signing release frameworks
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640e0415
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2014-06-21T11:42:46
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Added OpenGL ES headers to public headers
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4f7329a1
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2014-06-05T11:04:07
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Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
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43c99196
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2014-04-17T22:23:32
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Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5
Thomas Schatz
The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found:
dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy
Referenced from: /Library/Frameworks/SDL2.framework/SDL2
Expected in: /usr/lib/libSystem.B.dylib
From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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c515b794
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2014-03-12T07:55:32
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Updated framework version to match dylib version.
Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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d4e3221f
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2014-02-04T18:21:39
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add testdropfile to OS X Project
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b352698d
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2014-02-04T18:17:16
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Implement new backend methods for haptic and hot plugging on OS X
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c9f6e4ec
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2014-02-04T18:16:52
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add testhotplug to OS X test project and set target OS version to 10.5 for tests.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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06811ecf
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2013-10-21T02:46:16
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Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
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c10389cf
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2013-10-21T02:20:39
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Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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9ce449e6
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2013-08-25T11:20:14
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update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
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38dc821b
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2013-08-20T21:29:40
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Added filesystem code to Mac and iOS Xcode projects.
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d8f66188
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2013-08-20T15:56:08
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add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets (for completeness)
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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