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979de761
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2016-08-05T01:44:15
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audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
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f3ca4e4d
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2016-04-01T21:14:49
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iOS: Fixed compiling demos on C89 compilers.
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62ebc527
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2016-03-28T21:01:46
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iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
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bd60850b
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2016-03-28T21:01:26
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iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
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e9ca5b28
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2016-03-27T22:26:34
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iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
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5fa0cbc4
|
2016-03-27T22:25:13
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iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
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16c479f3
|
2016-03-27T22:24:10
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iOS: Updated SDL version in demo README.
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8e7cd6b5
|
2016-02-03T20:32:55
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iOS: Implemented clipboard support.
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a4ce22fb
|
2016-01-06T22:39:04
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Fixed outdated information in a README for iOS.
Four of the listed programs do not exist anymore.
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2bf6f1bc
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2015-09-20T23:08:36
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Added initial support for MFi game controllers on iOS.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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