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a13da2fa
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2016-09-29T13:34:49
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Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
The behavior is defined to not receive the click event, and this hint allows you to override that.
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459102a5
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2016-09-17T01:36:29
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Updated URL in a comment
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a96b6f21
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2016-09-17T01:31:07
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Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
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f0505766
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2016-09-13T22:18:06
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Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
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a4abda0b
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2016-08-03T22:30:31
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Added brackets to function names in header comments so that doxygen links them.
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63f2ec8e
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2016-05-05T22:04:16
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Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
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88372277
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2016-04-02T11:54:05
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Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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38edc177
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2015-10-27T11:18:04
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Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
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5e593682
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2015-09-17T22:21:12
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Android: Added to APK expansion file hint documentation in header file.
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a702c338
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2015-08-03T11:37:03
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Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
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628d8edb
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2015-07-29T17:19:15
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SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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