kc3-lang/SDL/src/audio

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Log

Author Commit Date CI Message
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
00003e8c 2013-11-14 11:51:24 Renamed things named after BeOS to be named after Haiku instead.
dd325b97 2013-11-14 01:00:08 Patched to compile on Haiku.
7550ddcc 2013-11-13 22:35:26 Started BeOS removal: merged BeOS thread and pthread code. Haiku uses most of the standard pthread API, with a few #ifdefs where we still need to fallback onto the old BeOS APIs. BeOS, however, does not support pthreads (or maybe doesn't support it well), so I'm unplugging support for the platform with this changeset. Be Inc went out of business in 2001.
24731317 2013-11-09 01:15:17 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
517886a7 2013-11-03 11:13:06 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers norfanin The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway. This can be reproduced with the dummy driver on Windows and Linux.
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
08fa8da7 2013-10-20 21:56:15 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Andreas Ertelt The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121) The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple warning: always_inline function might not be inlinable [-Wattributes] as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
f5fa492e 2013-10-20 20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
3f8df109 2013-10-17 23:15:27 Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
9de76eb5 2013-09-06 19:23:42 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
fff78081 2013-09-06 19:07:15 WinRT: made SDL_xaudio2.c compile as C code when building for WinRT XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT apps, not automatically at least. Initially, this file was adapted to compile as C++, however these changes are now deprecated in favor of some preprocessor based hacks that should get xaudio2.h to compile (while making sure XAudio2 still works).
ac6e5a69 2013-09-04 20:20:36 WinRT: minor code cleanup in SDL_xaudio2.c
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
1e78c4a5 2013-08-27 12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
faf760d2 2013-08-22 13:32:27 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
552b04c5 2013-08-20 20:34:40 More non C89 compliant comments
d41fdc94 2013-08-13 20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.