Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| dee48135 | 2013-11-27 10:29:43 | Added alternative XBox 360 controller GUID on Linux Leszek Godlewski As described in the other thread (http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html), I've run into a case of SDL2 not recognizing a wireless Xbox 360 controller receiver properly on Debian Linux amd64 testing. Apparently, the generated GUID is slightly different. Device in question: Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless Receiver for Windows | ||
| 7c7a9b7f | 2013-11-08 14:05:19 | Added a Linux game controller mapping for the Valve Streaming Gamepad | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |