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92a487f2
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2023-05-19T14:10:02
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style fixes for SDL_PROC macros.
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0d763800
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2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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4e3fc0c1
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2022-12-18T12:07:38
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Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
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741499de
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2022-12-16T17:38:57
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Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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8c51cae7
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2022-07-23T14:56:04
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audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
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a70bb259
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2022-01-20T13:16:03
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drop handle parameter of OpenDevice
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1043dd8c
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2022-01-19T12:58:04
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adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
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0dda8a7f
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2022-01-17T11:21:01
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cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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d0de4c62
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2021-12-31T14:36:32
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Android: fixes build NDK 21d
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6d5edfa7
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2021-11-02T15:59:26
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Fixed crash on Android 8, due to bugs in AAudio implementation
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2423c514
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2021-10-13T09:33:51
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Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
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fcbf19b7
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2021-04-28T21:04:47
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AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710)
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04b2f5f6
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2021-04-15T20:54:58
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Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
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