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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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65527537
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2021-03-30T04:32:39
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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
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cbdb67b4
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2022-03-30T00:12:42
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Vita: add SDL_GetPreferredLocales support
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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d31251b0
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2021-11-21T22:30:48
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use SDL's functions version inplace of libc version
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01a2f276
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2021-01-04T01:23:50
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consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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a19c008a
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2020-12-22T17:10:02
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use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later. GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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1f4b5d54
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2020-10-06T00:20:20
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windows/SDL_syslocale.c: make it build against older SDKs.
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600a2fc7
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2020-05-21T04:01:37
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locale: Removed unused variable.
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ba11122e
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2020-05-21T03:48:56
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locale: Fixed compiler warning on Visual Studio.
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539125b8
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2020-05-20T16:43:02
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locale: Fixed compiler warning on WinRT.
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d66b7366
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2020-05-20T16:15:14
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locale: Patched to compile on Windows Phone.
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3808b120
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2020-05-19T03:14:46
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locale: Make sure C++ implementations (Haiku!) use C linkage.
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863776f8
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2020-05-19T01:19:52
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haiku: Another attempt at fixing build.
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e53d39cf
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2020-05-19T00:09:59
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haiku: Patched to compile.
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2a4ddeee
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2020-05-08T11:15:38
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Android: fix missing prototype warning
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fa23e3d0
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2020-05-04T02:27:29
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locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
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