src/sensor/SDL_sensor.c


Log

Author Commit Date CI Message
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga d59caffe 2022-12-13T14:03:40 Added support for clang thread-safety analysis The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code. Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change. This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock. To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Pierre Wendling 392f3882 2022-09-20T22:45:24 N3DS: Use SDL_Sensor instead of Joystick sensors.
Sam Lantinga 2c518747 2022-09-27T09:56:02 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Ozkan Sezer 59795822 2020-11-11T12:33:55 make SDL_SensorGetDeviceNonPortableType match its prototype.
Sam Lantinga 3180ba81 2020-04-08T08:34:27 First pass at Windows sensor implementation
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker 3ac67cf4 2019-10-23T08:46:59 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
Sylvain Becker 412ab7e1 2019-10-18T14:23:37 Fixed bug 4829 - Sensor events incorrectly disabled
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga b73703b9 2018-11-19T21:17:00 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Sam Lantinga c6647bf9 2018-08-21T17:24:12 Added the iOS sensor implementation
Sam Lantinga 3e5dbc69 2018-08-21T13:29:21 Added a dummy sensor driver
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API