src/joystick/SDL_gamecontroller.c


Log

Author Commit Date CI Message
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 05c23063 2014-03-09T11:06:11 Fixed line endings on WinRT source code
Sam Lantinga ab9345a8 2014-02-28T16:24:41 Null termnate the pUserMappings variable to prevent memory corruption.
Gabriel Jacobo 2ed47d83 2014-02-24T10:00:10 Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Philipp Wiesemann 54a1f61a 2013-12-25T17:02:15 Changed return -1 after SDL_SetError() to return SDL_SetError().
Sam Lantinga 03aece54 2013-12-23T15:10:03 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
Sam Lantinga 4ab350d4 2013-12-06T09:13:31 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
Sam Lantinga c78476da 2013-12-06T08:24:00 Fixed compiler warning on Visual Studio
Gabriel Jacobo 5ac18134 2013-12-03T12:01:28 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
Gabriel Jacobo 45ae148a 2013-12-02T19:34:08 Adds SDL_GameControllerAddMappingsFromFile
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Philipp Wiesemann 3cba7997 2013-11-18T23:43:15 Fixed unreachable return statement warning in gamecontroller source.
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Sam Lantinga b8b9bfbe 2013-10-21T01:16:16 Fixed some warnings building for 64-bit Windows
Ryan C. Gordon 4b255c63 2013-08-28T16:43:47 Reworked XInput and DirectInput joystick code. Now multiple XInput controllers map correctly to device indexes instead of grabbing the first available userid, and are completely separated out from DirectInput. Also, the hardcoded limitation on number of DirectInput devices is gone. I don't expect there to really ever be more than eight joysticks plugged into a machine, but it was a leftover limitation for a static array we didn't actually use anymore. Fixes Bugzilla #1984. (etc?)
Sam Lantinga 9faefccd 2013-08-21T10:32:04 SDL - detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open) CR: SamL
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.