test


Log

Author Commit Date CI Message
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 1446faf0 2015-12-25T13:41:23 Fixed a comment in two test programs.
Sam Lantinga cbe19d53 2015-12-24T06:11:05 Fixed whitespace in testspriteminimal.c
Sam Lantinga 7b680a2a 2015-12-18T18:49:23 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Philipp Wiesemann 11c13916 2015-12-07T21:43:16 Fixed outdated information in README for test programs. Two programs were removed some time ago and one was renamed.
Philipp Wiesemann 96229eed 2015-12-06T17:50:51 Changed comment in test program to avoid confusion. There is a library called SDL_sound which is not used here.
Philipp Wiesemann 4abb7329 2015-12-04T22:12:36 Fixed comment in filesystem test program.
Philipp Wiesemann 74de09ad 2015-12-01T22:24:04 Fixed compile error in timer test program if PRIu64 not available.
Philipp Wiesemann 1e2a4439 2015-12-01T22:22:58 Fixed compile warning in IME test program.
Philipp Wiesemann b2445f7b 2015-12-01T22:21:29 Fixed filesystem test program to compile with older versions of C.
Philipp Wiesemann 11d98995 2015-11-25T21:39:28 Replaced tabs with spaces in test programs.
Ryan C. Gordon e6ad29ae 2015-11-14T12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Philipp Wiesemann d80f4566 2015-10-07T21:16:59 Fixed freeing uninitialized pointers on failure cleanup in tests.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Ryan C. Gordon d338f465 2015-09-18T16:22:23 Added copyright information on test/sample.wav; the mystery is solved! :)
Philipp Wiesemann eb57d752 2015-08-09T20:01:01 Added missing SDL_Quit() in test program.
Ryan C. Gordon 344fbe61 2015-08-07T01:00:14 testdisplayinfo.c forgot to SDL_Quit() at the end.
Philipp Wiesemann 8bbded25 2015-07-15T21:10:38 Fixed comment in test program.
Ryan C. Gordon b7ecc670 2015-07-14T21:28:26 Added test/testdisplayinfo.c
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().